In particular, battles are semi-automated affairs that are more about your party set-up and strategic decisions than any sort of manual dexterity.
While watching it in action might suggest a third person adventure with frenetic (if slightly stilted) combat, it's actually quite a laid-back, hands-off experience. 2013 to be exactĪ large part of the reason why KOTOR, in all its complicated glory, worked so well on mobile back in 2013 was because of the kind of RPG it originally was. It's not even a question of the quality of the game itself - that's for a review to reflect upon - but rather the fundamental nature of the conversion. I've spent only a little time with Jade Empire on iOS, but I can tell already that it's no KOTOR.
Surely it would be a similarly great fit for mobile, then. Jade Empire shares many of its core elements with KOTOR - it was built with the same engine and released just four years later. Indeed, what makes Jade Empire's arrival on the App Store such a big deal is the fact that the mobile conversion of KOTOR turned out to be brilliant. Here is a conversion of a forgotten gem from the developer of Star Wars: Knights of the Old Republic - one of the greatest RPG games ever made. Jade Empire roundhouse kicked its way onto iOS this week, prompting a great deal of excitement.